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Gear Related

Armor

Armor improves your combat effectiveness through passive stat increases, and can be obtained through various dungeons and shops.
Each piece of armor has fixed stats, which increase through Enhancement, and random stats, which increase through Fusion.

Enhancement

Enhancement will add a + sign on your armor, increasing the fixed stats of that piece. Every 5th enhancement (+5, +10, +15...) is a breakthrough level--when all of your pieces reach that level, you will receive bonus stats. How high you can enhance your equipment is limited by your character level.
You will need Enhancement Modules and Gold, and breakthrough levels require Superior Modules as well.

Enhancement level will carry over when replacing armor, given that you don't discard the item it was last attached to. In other words, if you have +10 on your current gloves, you can equip a new pair of gloves and they will also be +10. Think of it as enhancing the slot where they are equipped. Be careful though, if you choose to unequip an enhanced armor piece (without replacing), it is possible to dismantle the enhanced one.

Fusion

Fusion will add stars on your armor, increasing one random stat per star. The rarity of your armor will determine how many stars it can have, and how much EXP is required to level it up.
You will need EXP crystals, which can be obtained from breaking the large crystal veins in the overworld and through various shops. You can also use armor copies of the same piece (i.e. feed pants into pants) or dismantle the armor into crystals--it will give half the EXP if you dismantle it.

Fusion stars will NOT carry over between pieces, meaning new armor will have to be leveled up from the beginning. You can use previously starred armor for EXP, though it will not give 100% of the EXP you spent to reach that star (it's something like base EXP of that armor + 70-80% I think). Meaning feeding a 5 star armor into a brand new one will result in 4 stars + some EXP.
Arc Cores are a unique piece of armor acquired through 8-player raids. You must use materials rewarded from these raids for fusion on them--armor and EXP crystals will not work.

Weapons

Weapons can be obtained through the various gacha banners in the game, through world bosses, and potentially through events. They can be upgraded with duplicate copies which add stars, and through leveling them up.

Upgrading

Leveling a weapon consumes Weapon Batteries to provide EXP to the weapon. Every level will provide stat increases to that weapon, and every 10 levels will increase its damage multiplier for attacks. Every 10 levels you will need breakthrough materials to raise the level cap further.
Weapon breakthrough materials can be obtained through dungeons, events, battle pass, overworld veins (elemental materials only) and shops. The required materials increase as the weapon level increases. How high you can level your weapon is limited by your character level.

Transcending

Using duplicate copies will add stars to your current weapon, unlocking powerful effects and considerably increasing its stats.
The max stars is 6, so with the base copy you will need to pull a weapon 7 times to max it out. Subsequent copies will be converted into 10 Black Market Tokens.
This guide will go over each of the weapons briefly, to help players figure out what weapons might interest them in the coming global release of Tower of Fantasy.

Weapon Breakdown

To begin with there are weapon types, weapon archetypes, and weapon roles. Weapon types and archetypes are defined in game, while roles would be the value they bring to your build. The weapon types would be bow, scythe, dual guns, and so on, however this isn’t really important. I believe the weapon archetype and role to be the more important in choosing what weapons you want to bring, as we will see in some theoretical builds later in this guide.

Weapon Archetype

There are 3 different weapon archetypes in ToF: Attacker, Tank, Support.

Equipping 1 of each archetype results in the balanced resonance. This gives you a 5% boost to damage and damage reduction when solo. In team play or coop this is a 20% increase to shield break efficiency and healing, as well as a 25% increase to damage and damage reduction.

Attacker is primarily damage focused weapons, where having 2 or more equipped will give you the attack resonance. This gives you a 10% damage boost in solo play, and a 40% damage boost in team play.

Tank is primarily shield break/shields/damage reduction focused weapons where equipping 2 or more will give you the tank resonance. This gives you a 60% aggro buff and 25% damage reduction in solo play, and a 60% aggro buff with 45% damage reduction in team play.

Support is primarily healing and buff focused weapons, where having 2 or more equipped gives you the support resonance. This gives you a 100% increase to outgoing heals in solo play, and a 200% increase in team play.

Let's take a look at each character's weapon.

Bai Yuekui
Her weapon is a lightning element Tang Dao, her roles would be shield break and dps. This is good to have in your build so u can break shields, and interrupt boss skills, as well as having iframes for safety. I would at minimum use her at 1★ for the dmg boost, preferably at least 3★ for the shield break dmg.
Marc
His weapon is a physical claymore with a swap skill to enter his robot. He has defensive shields, offensive buffs, and great energy recharge. This helps to cast more switch skills while drastically increasing survivability and boosting offensive capabilities. At minimum I would use him at 1★ for the survivability, however 3★ optimally for the 35% dmg boost.
Hane
Her weapon is an ice element bow. Her roles fall under offensive buffs, and great energy recharge. This helps with ranged dps providing safety as well as boosting offensive capabilities and providing fast energy gain. I would at minimum use her at 1★ for the 24% dmg buff, however the buff easier to maintain at 3★, stronger at 6★
Zero
His weapon is a fire cube. He provides heals, offensive buffs, and shields, as well as a decent recharge rate. This helps increase survivability while also boosting offensive capabilities. He is also the only non macro option for afk farming ~~gotta afk farm those mount parts and honey for foods~~ I would at minimum use him at 1★ for the heals.
KING
His weapon is a fire scythe. His roles are shield break. While he may primarily only do one thing, its quite important. At 1★ when breaking he provides a strong dot(damage over time) effect. This enables you to break shields easily, get the DoT, and swap to a stronger dps weapon. I would at minimum use him at 1★ for the break DoT.
Shiro
Her weapons are physical chakrams. She also fills the shield break role. At 3★ she provides a full skill cd reset. This enables crazy combos and has great utility but decent investment as well. I would at minimum use her at 3★ for the free skill cd reset.
Coco Ritter
Her weapon is an ice staff. Her role is healing, buff support, and recharge. This helps increase survivability as well as boost offensive capabilities. As a wise man once said, dead dps is no dps. At minimum I would use her at 1★ for the hp and energy regen over time.
Meryl
Her weapon is an ice claymore. Her role is shield break, cc immune, shields. This enables her to quickly take down shields, as well as keep you alive without being thrown around. I would at minimum use her at 1★ for the increased shield break power, as well as the self sustain.
Karasuma
His weapon is lightning dual blades. His role is dps, offensive buff, cc immune. This enables him to provide high crit rate as well as boost lightning dmg without being thrown around while also doing significant dmg himself. At minimum I would use him at 3★ for the significant dmg boost it provides(30% when target below 60% hp).
Cobalt-B
Her weapon is a fire shotgun. Her role is dps. This enables her to shred down bosses and handle the fight before things get messy. I would at minimum use her at 6★ because without it, her skill cd is far too long to be worth using.
Claudia
Her weapon is physical sword(katana). Her role is aerial dps and offensive buffs. This enables her to buff other weapons, and increase skill dmg at 5★ while doing decent dmg herself. I would at minimum use her at 1★ for the 24% dmg buff.
Samir
Her weapon is electric dual guns. Her role is aerial dps, decent recharge. She is special in that she attacks in the air but above enemies keeping you relatively safe, while doing massive dmg. At minimum I would use her at 0★, not that her stars aren’t good, but she is simply that good at base.
Huma
Her weapon is fire shield. Her role is debuff, stun, dmg reduction. This enables her to neutralize enemies effectively, while providing decent recharge. At minimum I would use her at 0★ because her dupes while useful, aren’t really game breaking in regards to her role.
Nemesis
Her weapon is lightning railguns. Her role is lightning support, dot, heals. This enables her to boost lightning dmg significantly, whole also healing and dealing lightning dmg while using another weapon. I would use her at 1★ minimum for the heals, and extra sustain. 3★ however adds DoT.
Each weapon naturally has its strengths and its flaws.
Weapon DPS DoT Shield Break Energy Charge Heals Shields Attack Buff i-frames Dmg reduction CC immune
Bai Yuekui
Marc
Hane
Zero
KING
Shiro
Coco Ritter
Meryl
Karasuma
Cobalt-B
Claudia
Samir
Huma
Nemesis
DPS = Damage per Second    DoT = Damage over Time    CC = Crowd Control

Example Builds

DPS

On my main I typically use Karasuma, Hane, and Marc. This is by no means optimal, especially because I lack 2p Claudia chip but I will get into that in another guide as chips play a significant role when it comes to the effectiveness of a build. ~~The hardships of a f2p…~~. The concept of this build was to boost my energy recharge with Marc and Hane, enabling me to spam Karasuma’s switch skill. At the same time Hane buffs my attack damage, and doubles as a DoT when I need it. In addition Marc boosts survivability via his shields (and with dupes he can buff attack damage as well). In summary, it becomes a balancing act between offensive buffs, survivability and raw damage. Karasuma is kind of a special case as in most other cases you want to break shield, he simply spams his “plunge” attack regardless. Because this requires finesse it’s preferable to do this on pc, with two examples provided below.

DPS Showcase 1
DPS Showcase 2

On my alt; I plan on using Bai, Hane, Claudia. This is far more optimal as it has most of what you look for in an offensive oriented build. While this build may lack shields and survivability, it has damage, damage, and more damage. Bai handles the heavy lifting, shield break as well as having iframes during her active skill. Hane and Claudia both are used to charge energy for bai to spam her switch skills, while also buffing her damage. With Hane gives 24(40%) damage buff, and Claudia giving 24% as well, in solo play bosses get shredded, and in team play you can carry DPS. While it may not be as forgiving as other builds in terms of survivability, it makes up for it with damage output. As of now I don’t have Claudia and am not willing to invest in another third weapon for now because as a f2p, its already hard enough to get dupes of a weapon if you want to stay on a competitive level.

A more balanced DPS build can output even more however. One example of this is Marc, Nemesis, Bai. While Marc really wants dupes to grant his attack buff and provide more shields, it truly is worth the investment. Nemesis in this case provides DoT, heals, and energy recharge; while Marc basically ensures you don’t die by providing shields. Nemesis also provides a strong lightning element buff, as marc provides an attack buff.

The best early game whale DPS build is Samir, Hane and King. This is because King offers shield break, as well as DoT off his shield break. King also happens to be one of two options for attack role shield break, the other being Shiro. Hane gives a 40% damage buff as well as charges energy for switch skills. Samir carries damage while safely attacking from the air. It also helps that this is a tri-elemental build so there is always the option of using a non-resisted weapon. Samir in this case provides energy as well as being the main DPS provider.

The best DPS build as of current consists of 6★ Bai Yuekui, Marc, and Nemesis. Bai breaks shields while having a very strong dodge attack and the highest damage in game as of now. Marc grants a 35% damage buff as well as shields making one almost invincible. Nemesis provides a strong 50% lightning damage buff, as well as a powerful DoT effect.

Tank

Much of the utility each weapon can provide highly depends on the amount of dupes you can get on the weapon. As such it’s important to know what you want to work with as a free to play. Personally, this ended up with me giving Hane a lot of value because she provides a strong damage buff, as well as energy to charge switch skills more often.

DPS isn’t all that matters however. Even if it generally is the best way to clear solo content for a couple of reasons - solo content will want you to have more damage though, survivability is also valued - ded DPS is no DPS: the same applies to bosses, some content just hits too hard and optimal gameplay would require good dodges resulting in rarely any damage taken, so going all attack often fares better. This is in addition to things like Marc that enable a damage focused set up to boast strong survivability as well. As such tanking is generally not optimal because of mechanics (tanks lose out damage just from resonance, in addition to what weapons are available and how much damage each provides). Simply put, in this game tanks have an aggro buff and damage reduction, but if a DPS can maintain aggro through their damage while avoiding damage, wouldn’t a good DPS just outperform a tank? Yes. All of this still doesn’t discount the value tanks have. In specific end game content such as frontier clash (Hard) the boost tanks get in breaking power is what you need to prevent annoying mechanics such as enemies taking flight. We all know how annoying a boss that jumps across the map can be, especially when you have long cooldowns.

A good tank build could easily be Marc, Meryl, and Hane. Meryl has the best breaking power as of now, as well as cc immunity already proving her worth in this comp. Her switch skill can also trap enemies, thought it’ll trap your allies as well… She also does decent damage with her spin attack. Marc provides shield, energy, and an attack buff, as well as cc immunity. Hane provides ranged damage, DoT, and energy recharge to spam more switch skills.

Tank Showcase

Support

Healer builds will typically want to run shield break to prevent boss ultimate abilities, but they can run full support as well. As there are only 4 support weapons a good build would be 2 from Zero/Nemesis/Coco, and a Shiro/Meryl. Zero provides shields as well has offensive buffs and heals to the party. He has a party wide 3 sec iframe, and charges switch skills too. Nemesis has DoT from 3★ and HoT from 1★, while Coco has offensive buffs and cc immune from 3★, and a strong burst heal. At high stars Nemesis even offers noticeable damage which could be a good option for healer mains. Meryl has the strongest breaking power while Shiro active skill boosts shield break efficiency and damage for party. She also has a skill cd reset when she breaks enemies shields from 3★.

Support Showcase

Shield Breaker
Deal the highest damage to shields. Necessary as most bosses and minibosses have shields that significantly reduce damage taken. Bosses will also use powerful attacks if their shield is not broken in time. These weapons tend to unlock a crucial shield break effect at 1★ or 3★.
Baiyuekui
Baiyuekui

+ Insanely high damage with skills and dash attacks, instant burst on shieldbreak (3★)
+ i-frames on active skill
+ Can be paired with 2 support weapons

Meryl
Meryl

+ Highest shieldbreak efficiency, self-heal on shieldbreak (1★)
+ Immune to interrupts
- No shieldbreak damage
- Clunky switch skill

KING
KING

+ High DoT on shieldbreak
+ Area burst with skills
- Easily interrupted when casting and basic attacking

Shiro
Shiro

+ High burst with active skill + 3 dash attacks
+ 3★ resets CDs on shieldbreak, benefits other weapons
- Skill has small range, useless if enemies are mobile
- Switch skill is terrible

Huma
Huma

+ Decent shieldbreaking efficiency
+ Relatively high energy charge
- No shieldbreak effect

Manaka
Manaka

+ Teamwide damage buff on shieldbreak
+ Decent switch skill
- Meh shieldbreaking efficiency

Main DPS
Highest standing DPS to unshielded targets; the weapon you want to be on most of the time. These weapons tend to have low damage to shields and average charge rate.
Cobalt-B
Cobalt-B

+ High %HP burn damage
+ Very high damage active skill
- Reliant on 6★ or Shiro support to reduce skill cooldown

Samir
Samir

+ Fast hits, good DPS and charge rate
+ Safe AoE air attack
- Final hit of ground basic attack is terrible
- Bad long range attack, ineffective anti-air

Karasuma
Karasuma

+ Backstabs, execute, built-in crit buffs
+ Air attack has very high DPS potential
- Very difficult to use, requires 2pc Claudia chips
- Weak at low ★s

Frigg
Frigg

+ Ice field allows free dash attacks and buffs other ice weapons
+ Large AOE attacks
+ i-frames on active skill
- Slow attacks, reliant on staying in ice field

Hane
Hane

+ High charge rate
+ Good dash attack and arrow rain damage
- Basic attacks are weak and blocked by other players

Xi
Xi

+ Good DPS for SR
+ Provides good CC and CC immunity
+ Active skill allows dash attack spam
- Slow attacks

Support DPS
Increase your overall DPS through damage buffs and other means. These weapons are best used as "quickswap" weapon, by rotating frequently to throw out their burst and refresh their buffs.
Marc
Marc

+ 35% all damage buff (3★) & CC immunity buff (6★)
+ High charge rate
- No useful buffs before 3★, takes damage for allies

Nemesis
Nemesis

+ 20%/40%(5★)/50%(6★) electric attack buff
+ Heals while doing good passive dps (3★+)
- Only supports electric weapons

Hane
Hane

+ Highest charge rate against grouped enemies
+ 24% (1★)/40% (6★) all damage buff
- Reliant on dash attacks to apply buff until 6★

Claudia
Claudia

+ 24% all damage buff (1★), 10% (3★)/20% (6★) phys damage increase, 20% skill damage buff (5★)
+ High charge rate
- Vulnerable during skill
- No main physical DPS to support

Shiro
Shiro

+ 1★ greatly increases team burst damage and shieldbreak during active skill
+ 3★ resets cooldowns on shieldbreak, benefitting other weapons
- Reliant on active skill

Hilda
Bai Ling

+ Applies wounded debuff on dash attacks (increase all damage to target by 20%)
+ Useful in group raid if you don't have good DPS options yourself

Current Strongest Setups (6★, maxed chips)
Baiyuekui
Marc
Nemesis
Baiyuekui
Karasuma
Nemesis
Baiyuekui
Cobalt-B
Marc
Strongest Setup without Limited Weapons
KING
Samir
Hane
Coming soon
This is a guide intended for newer players who need help choosing chip sets based on what they have. Includes tank and healer options as well.

Shield Breaking

+

DPS Boost

Fire / Ice / Electric / Physical
Close combat
Fast hitters
+
Hane only

Power Support

+
Dash spammers
Marc only
Nemesis only

Damage Reduction (for Tanks)

Healing Support (for Healers)

+
Dash spammers
Gathering Related
Hola and in this guide I shall be covering all the achievements in tower of fantasy that reward Black Crystals

Growth (245 )

  • Reach level 35: 10
  • Reach level 45: 20
  • Unlock 4 vehicles: 10
  • Unlock 7 vehicles: 20
  • Obtain 5 gadgets: 10
  • Obtain 10 gadgets: 20
  • Obtain 15 gadgets: 20
  • Obtain 20 gadgets: 20
  • Obtain 4 SSR gadgets: 15
  • Obtain 8 SSR gadgets: 20
  • Spend 100k gold: 5
  • Spend 500k gold: 10
  • Spend 1mil gold: 20
  • Obtain 100k gold: 5
  • Obtain 500k gold: 10
  • Obtain 1mil gold: 20
  • Spend all gold coins: 10

Exploration (745 )

  • Clear Ruins A-01 ~ E-03 on easy: 75
  • Clear Ruins A-01 ~ E-03 on normal: 150
  • Clear Ruins A-01 ~ E-03 on hard: 300
  • Run 10km, 40km, 70km: 35
  • Jetski 10km, 40km, 70km: 35
  • Swim 10km, 40km, 70km: 35
  • Glide 10km, 40km, 70km: 35
  • Climb 10km, 40km, 70km: 35
  • Play for 100 minutes: 5
  • Play for 500 minutes: 5
  • Die from fall damage: 5
  • Unearth treasure (beacon) 50 and 100 times: 30

Fight (1870 )

Note: Takes the longest to complete, don’t target farm these
  • Defeat named elite mobs: 770
  • Defeat named boss mobs: 210
  • Defeat world boss: 100
  • Clear floors 20 and 40 of Bygone Phantasm: 20
  • Clear floors 60, 80, 100: 45
  • Clear floors 150, 200, 250: 75
  • Clear floor 300: 30
  • Kill 1000 rabbits: 20
  • Reach Elite, Sargent, Commander rank in Apex League: 150
  • Reach Star rank in Apex League: 100
  • Reach admiral rank in Apex League: 150
  • Reach Marshal rank in Apex League: 200

Life Skills (550 )

  • Collect 50, 100 Lettuce: 15
  • Collect 50, 100 Mushroom: 15
  • Collect 50, 100 Wheat: 15
  • Collect 50, 100 Fire Ear Mushroom: 15
  • Collect 50, 100 Potato: 15
  • Collect 50, 100 Strawberry: 15
  • Collect 50, 100 Balloon Fruit: 15
  • Collect 50, 100 Black Truffle: 15
  • Collect 50, 100 Bird Head Potato: 15
  • Collect 50, 100 Horned Conch: 15
  • Collect 50, 100 Sea Conch: 15
  • Collect 50, 100 Snail: 15
  • Collect 50, 100 Hermit Crab: 15
  • Collect 50, 100 Thunder Eels: 15
  • Unlock 15 and 30 recipes: 35
  • Eat 30 unique dishes: 20
  • Unlock recipe for first time (5 per recipe): 285

Tasks (185 )

  • Complete main story questline: 80
  • Complete main story questline (2): 30
  • Complete set side missions: 30
  • Complete 100, 250 side missions: 45

Social (30 )

  • Add 10 friends: 10
  • Add 20 friends: 20
Coming soon
Technical
Coming soon
Coming soon